>> King of the Hill - Mapping Competition <<

2012-08-11 • Evolution • (Blogs - Evolution)           

Alright, people. It's time to let you all in on a very big plan Dannyboy and myself have been ironing out in IRC and TS. We have the rules, servers, and even the website all set up and ready to be filled with teams. We just need better maps. So, basically...

WE NEED YOU!

We scanned through the latest KotH pack and only managed to salvage two worthy maps suitable for a private/tourney game. We have also shortlisted a few CTF maps which may be suitable with a little nip/tuck here and there. The thing is... We plan to have a larger maplist here, so we will definitely need 3 or 4 more maps, tailored for 3vs3 koth, from the community.


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If you feel capable of being awesome, then crack open Doom Builder, and follow these simple guidelines:
  1. Aim to produce fast-flowing KotH maps for some high quality 3 vs 3 play.

  2. Custom textures/flats/music are allowed, but don't go overboard.

  3. All maps must be symmetrical, and use Team Starts rather than DM Starts.

  4. Don't make spawn points too far from (or too close to) the control point.

  5. Make sure there's at least one aux path to the control point.

  6. Height and shape variation is applauded; but nothing too unorthodox. Have some control!




The competition will last for a month, perhaps longer. Once 1.09 is released and we have enough maps submitted, we can begin to vote for winners in this thread. Until then, Get yourselves psyched and produce some teasers as you map, I urge! All non-mappers are encouraged to get learning, or provide feedback to mappers here on their work.

I'm looking forward to finally seeing some real quality maps for such an epic game mode, and epic tournament. What an introduction to 1.09 this could be!

So get cracking, and good luck!

Evo.

>> MAKE SURE YOU GO TO THE FORUM THREAD HERE <<