Changelog for the ZDaemon 1.09 -> 1.10 transition
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1. Point 01 release (2012-11-09)
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1. Fix for spurious turbo errors.
2. The kick message was not getting recorded in demos. Fixed.
3. There was a problem when a server reached maxclients. Fixed.
4. The usage of the teamscorelimit CVAR for coop/survival turned
out to be too confusing. Therefore we introduced a new CVAR
called teamkilllimit: it specifies the number of monsters
killed by all players that will trigger a map change in coop
and survival modes. It defaults to zero (ie., inactive).
5. Implemented Super-Sampled Anti-Aliasing in the renderer.
It can be configured in the video options and supports 2x, 4x
and 8x anti-aliasing. Of course, this consumes more CPU cycles
than otherwise (and the CPU needs increase sharply with the anti-
aliasing multiplier), so be sure your CPU can handle it. This
feature works best with relatively low resolutions (eg.,
640x480) rather than higher ones (eg., 1280x1024).
6. Fixed the GUI scale multiplier rounding errors. This bug stretched
the HUD and menu visuals differently based on the resolution. Now
the HUD and menus are in equal ratio to vanilla doom.
7. Fixed a turnspeeds bug: it should finally work as intended.
8. Added support for the BFG edition IWAD.
9. Rewrote the DirectInput mouse code and made the whole input
use DirectInput 8. This fixes the bug that applied windows
acceleration and sensitivity to the mouse.
10. ZDaemon isn't restricted to max 4 mouse buttons any more. You
can now use as many mouse buttons as DirectInput 8 supports.
11. The server rearranges the packet sending order by ping in the
interests of fairness.
12. Fixed own weapon switching when recording a demo and instaswitch
is on.
13. Updated the demo tool to handle LAN and Bot players.
14. Added sitrep to the display options; also added vote yes/no and
turn180 to the customize controls menu.
15. Added a vpos_event2 CVAR to fine tune the vert. position of the
blinking DDOM msg (and other game event messages in the future).
16. When opening a ZDD demo via the launcher, the launcher checks
for the presence of the WADs specified in the demo and prompts
to fetch any missing ones.
17. The ChangeCamera and SetPlayerProperty ACS line specials should
not apply to spectators.
18. New client CVAR "demo_prioritizeplayers" whereby the demo view
auto-switches to a player's view when the view is on a spectator
(or freeview) and the first player spawns in the map. Defaults
to "true".
19. New demo compression method: it results in filesizes about 25%
smaller than those from the previous compression method. The
demo tool will automatically convert any demos to the new method.
20. New support for widescreen monitors/resolutions. You can select
if you want to preserve the true image aspect ratio or you prefer
to stretch it. You can also select the desired amount of pillar-
boxing in both cases.
21. Implemented Quick Chat Block menu (similar to Quick Voice Mute).
You can bind a key to it in the customize controls menu or execute
chat_quickblock in the console.
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