Changelog for the ZDaemon 1.08 -> 1.09 transition ================================================= 1. Point 01 release (Jan 01, 2006) ----------------------------------------------------------------------- 1. Fixed a sound problem; many sounds (projectiles and map items) were not scaled by sfx volume, which resulted in very distorted sounds. 2. Added a new possible value to the netstats CVAR; when it's 3, it displays both numbers and graph. 3. When the "cl_showpressuse" CVAR is false, the client does not display the player name while spectating (and if the watched player is equal to the console player). Combined with the no-gravity conditions while spectating, this facilitates the taking of map screenshots. 4. Sometimes you see rockets sticking to a wall; this is a dropped packet problem. Added a fix to circumvent it. 5. Improved the "teleport jackhammer" and "spawn jackhammer" problems when cl_floorfix=1. Right now, cl_floorfix is not 100% right (because it treats the symptom rather than the cause), but it doesn't appear to have any bad side effects either; therefore, it should make the game quite more enjoyable. 6. There was an oversight in the blocking of color changes (while alive and playing) on the server which resulted in some people using disco scripts again. It should be finally put to rest. 7. Skin switching is allowed only in the same cases as color switching. 8. The player setup dialog has been reworked to avoid sending many messages to the server when someone changes teams, colors, etc. Only a single message is sent (if necessary) when someone exits the menu. This should also reduce problems with spamming in team modes. 9. Fixed a CTF exploit: flag carriers cannot switch teams. 10. Added another method to reduce spamming via team switching; any attempts to switch teams more than once in less than 5 seconds are ignored. 11. New server CVAR called "sv_deathlimit". If non-zero, it specifies the max. number of seconds that one is allowed to remain dead. When the limit is reached, he becomes either a spectator or is respawned depending on the sv_forcerespawn dmflag (which was not previously used in practice, so it looked like a fitting candidate for this feature). The default value for the CVAR is 180 seconds. -----------------------------------------------------------------------