TNS #349 - Gridlock (Part I)
2018-04-19 • Keyboard_Doomer • (TNS News)



Date: Thursday 19th April 2018
Euro session: 19:00 BST

> Details and comments <


Gridlock is a community project where each vertex in a map must be placed on the 64 units grid. This might not mean much to you if you're not a mapper yourself but the rule was there to force mappers to be more creative with their map design and it's not a limitation to the gameplay. See you there!

 

TNS #348 - Doom 2 the Way id Did (Part II revisited)


2018-04-12 • Keyboard_Doomer • (TNS News)



Date: Thursday 12th April 2018
Euro session: 19:00 BST

> Details and comments <


The second half of D2TWID brings more levels mimicking the style of Doom 2 but more importantly harder maps for our oversized group of marines. Pain rota awaits us with much more difficult map starts than you'd expect in the wad the maps takes its inspiration from so come prepared!

 

TNS #347 - License to Ilya


2018-04-05 • Keyboard_Doomer • (TNS News)



Date: Thursday 5th April 2018
Euro session: 19:00 BST

> Details and comments <


License to Ilya is a community project in which various mappers tuned up earlier works by joe-ilya. The result is 17 maps with varying themes and texture usage hopefully providing us with an all-around experience for tonight!

 

TNS #346 - Doom 2 the Way id Did (Part I revisited)


2018-03-29 • Keyboard_Doomer • (TNS News)



Date: Thursday 29th March 2018
Euro session: 19:00 BST

> Details and comments <


A sequel to Doom the Way id Did, D2TWID isn't just a simple remake of Doom 2 but a megawad with maps created in the style of the original authors of Doom 2.

You probably knew this already but either way, with Salty around watching your back is advised or you may easily find yourself being hunted by a Dopefish!

 

TNS #345 - Baculus


2018-03-21 • Keyboard_Doomer • (TNS News)



Date: Thursday 22nd March 2018
Euro session: 19:00 GMT

> Details and comments <


Baculus is a megawad that has been on our list for a long time just waiting for the final map to see the light of day. Now that it's done we're happy to finally host these fast-paced maps which should shine the most in the pain rota. Hope to see you there!