ZDaemon Dehacked Weapon Code Pointers

  • BeakAttackPL1
  • BeakAttackPL2
  • BeakRaise
  • BeakReady
  • BFGsound
  • CFlameAttack
  • CheckReload
  • CHolyAttack
  • CHolyPalette
  • CloseShotgun2
  • CMaceAttack
  • CPW_BulletAttack
  • CPW_CustomBulletAttack
  • CPW_CustomMissile
  • CPW_Execute
  • CPW_ExecuteAlways
  • CPW_LockedExecute
  • CPW_LockedExecuteDoor
  • CPW_Suspend
  • CPW_Terminate
  • CStaffAttack
  • CStaffCheck
  • CStaffCheckBlink
  • CStaffInitBlink
  • FAxeAttack
  • FAxeCheckAtk
  • FAxeCheckReady
  • FAxeCheckReadyG
  • FAxeCheckUp
  • FAxeCheckUpG
  • FHammerAttack
  • FHammerThrow
  • FireBFG
  • FireBlasterPL1
  • FireBlasterPL2
  • FireCGun
  • FireConePL1
  • FireCrossbowPL1
  • FireCrossbowPL2
  • FireCustomRailgun
  • FireGoldWandPL1
  • FireGoldWandPL2
  • FireMacePL1
  • FireMacePL1B
  • FireMacePL2
  • FireMissile
  • FirePhoenixPL1
  • FirePhoenixPL2
  • FirePistol
  • FirePlasma
  • FireRailgun
  • FireRailgunLeft
  • FireRailgunRight
  • FireShotgun
  • FireShotgun2
  • FireSkullRodPL1
  • FireSkullRodPL2
  • FPunchAttack
  • FSwordAttack
  • GauntletAttack
  • GunFlash
  • InitPhoenixPL2
  • Light0
  • Light1
  • Light2
  • LightningReady
  • LoadShotgun2
  • Lower
  • MLightningAttack
  • MStaffAttack
  • MStaffPalette
  • MWandAttack
  • OpenShotgun2
  • PlayWeaponSound
  • Punch
  • RailWait
  • Raise
  • ReFire
  • Saw
  • ShutdownPhoenixPL2
  • SnoutAttack
  • StaffAttackPL1
  • StaffAttackPL2
  • WeaponReady